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현재 버전 필터: V2 (Slay the Spire 2) | Steam App ID: 2868840

자동 갱신 주기: 약 60초 | 원문 출처: Steam Community Announcements

Beta Patch Notes - v0.101.0

2026. 3. 27. 오전 11:24 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thou...

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Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes. Reminder that nothing in the beta branch is set in stone, expect lots of back and forth, and above all please let me know what you think by using the in-game feedback tool by hitting F2! I read countless pieces of player feedback and it has been instrumental in helping guide our process.

CONTENT:

Reworks and Reverts:

Silent:

Deprecated Prepare and Prepared returns: "Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)."

Necrobinder:

Reverted (Buffed) Capture Spirit to its previous version: "Uncommon - Skill - Cost 1 - Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile." -> "Uncommon - Skill - 1 - Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile."
Reverted (Buffed) Borrowed Time to its previous version: "Uncommon - Skill - Cost 0 - Apply 6(3) Doom to yourself. Gain 1 Energy." -> "Uncommon - Skill - Cost 0 - Apply 3 Doom to yourself. Gain 1(2) Energy."

Starting off, I am reverting the changes made last week to Prepared , Borrowed Time , and Capture Spirit . For Prepared, while I still think that the Sly synergies are overall too dominant of a strategy, Prepared is so integral to the Silent's core identity that I will be looking for a different approach to bring Sly in line in the future. Borrowed Time is likely to receive a complete rework in the future, but for now I prefer that the card is fun to play with in all decks.

Regent:

Reworked Arsenal card: "Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." -> "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength."

Potions & Relics:

Reworked Pendulum relic: "Common - Whenever you shuffle your Draw Pile, draw a card." -> "Common - Every 3 turns, draw 1 card."

Enemies:

Reworked and nerfed the Doormaker . Fight is now less random.

Doormaker is receiving another rework! Now each visual phase he is in has its own unique power to hamper the player. All of them are disruptive and will hopefully encourage interesting play, but should now be less random and reward player agency more.

BALANCE:

General:

Elites can no longer spawn on floor 6 to better match StS1
Improved map generation consistency
Fixed maps sometimes generating with fewer shops than intended
Gloom Ascension modifier no longer affects ? rooms in addition to Rest Sites

Since Neow now counts as the first floor of the map, Elites were actually spawning one floor earlier than they should have been. This change should have a big impact on how tough fighting early Elites is. Additionally we found some improvements could be made to the map generation algorithm to help limit the number of maps overflowing with early monster rooms and not much else. For the Gloom change, although it did make the game more difficult it was not in a satisfying or fun way as it just made maps less interesting. Instead I will be looking to rework Gloom entirely in the future to a modifier that makes the game harder but in a more interesting way.

Ironclad:

Buffed Cinder card: now Exhausts a random card in your Hand instead of the top card of the Draw Pile
Changed Tremble card: now Exhausts

Tremble gaining Exhaust is a buff to Ironclad's Exhaust synergies, and coupled with the Cinder change should have a large impact on the Ironclad's cardpool.

Silent

Buffed Serpent Form : Damage increased from 4(5) -> 4(6)

Regent:

Buffed Falling Star card: Damage increased from 7(11) -> 8(12)
Buffed Glitterstream card: Next Turn Block increased from 4(6) -> 5(7)
Buffed Parry card: Block gain increased from 8(11) -> 10(14)
Buffed Refine Blade card: Forge increased from 6(10) -> 9(13)
Buffed Celestial Might card: Upgrade changed from +2 damage -> 1 additional hit
Buffed Guiding Star card: now draws cards immediately instead of next turn
Buffed Sword Sage card: no longer increases the cost of Sovereign Blade
Changed Spoils of War card: now draws 2 cards, but Forge decreased from 12(17) -> 5(8)

Defect:

Nerfed Voltaic card: Energy cost increased from 2 -> 3

Potions & Relics:

Buffed Tiny Mailbox relic:

Rarity moved from Common -> Uncommon
Potions procured increased from 1 -> 2

Changed Permafrost relic: Rarity moved from Common -> Uncommon
Changed Bag of Marbles relic: Rarity moved from Uncommon -> Common
Changed Red Mask rarity relic: Rarity moved from Uncommon -> Common
Changed Bellows relic: Rarity moved from Uncommon -> Rare
Changed Lasting Candy relic: Rarity moved from Rare -> Uncommon
Changed Crossbow Tanx relic: Now uses Free to Play instead of Costs 0 Energy
Changed Vexing Puzzlebox relic: Now uses Free to Play instead of Costs 0 Energy (Now also only lasts until end of turn)
Changed Liquid Memories potion: Now uses Free to Play instead of Costs 0 Energy

For relic rarity, the design goal is that commons are not necessarily weaker, but that they are often simple effects that could add value to most decks. As rarity increases we allow higher complexity and more impact on drafting/play decisions.

Enemies:

Nerfed Skulking Colony : deals less damage, damage scales slower, and no longer applies Dazed status cards
Changed Haunted Ship : now applies Dazed status cards to the player
Nerfed The Lost and Forgotten : stat theft no longer scales with Ascension
Nerfed Waterfall Giant : HP decreased from 250(260) -> 240(250)

Skulking Colony went from too weak to too strong. This nerf should put his encounter more in line with how difficult the fight was intended to be. Additionally I found that the Dazed statuses actually worked against the design goals of his power, the new version is a tighter design overall that presents a more unified question for the player to answer. If the encounter is now too weak, simple numbers can be buffed in the future.

Events:

Disallowed Gold generating relics from showing up as the featured relic in the Welcome to Wongo's event
Mad Science Skill Chaos option (In the Tinker Time event) now uses Free to Play instead of Costs 0 Energy

ART:

Added Test Subject burn animation
Axe and Crossbow Ruby Raiders now have improved textures
Added Portrait art for the following cards:

Compact
Shatter
Fuel
Consuming Shadow
Subroutine
Trash to Treasure

USER INTERFACE & EXPERIENCE:

Date at top-right now reflects build date instead of current date
Increased feedback form character limit from 500 to 8000

Receiving in-game feedback from YOU the player is the best way we have of improving the game. Many of you have requested the ability to write more without hitting the character cap too early. We've increased the character count 16 fold, so I am eagerly looking forward to reading your effort posts!

BUG FIXES:

General:

Fixed exploit where you could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
Fixed a crash that could occur at the start of the player's turn when abandoning a run
Fixed a softlock that could occur when abandoning a run during a combat-style event
Fixed cards upgraded to cost 0 no sorting correctly when ordering by cost in the deck view
Fixed the Y and X glyphs being incorrect on Switch controllers
Format large numbers on victory screen using the player's language
Localize feedback screen Category label
A proper error is displayed if you try to join an in-progress game
Fixed softlock when a monster's visuals would fail to load
Numbers now are formatted appropriately to the player's language

Necrobinder:

Fixed Grave Warden+ showing Soul+ in its hovertip preview
Fixed Seance+ showing Soul+ in its hovertip preview
Foul potion no longer damages Osty

Potions & Relics:

Fixed a state divergence related to Joss Paper relic
Fixed a state divergence related to Dualcast card and Snecko Eye relic

Enemies:

Fixed a softlock when playing Scrape card against The Doormaker boss
Fixed blackscreen when loading a game saved at the rewards from the Mysterious Knight combat

Ancients:

Fixed being able to save and load at Neow to avoid the damage taken from Precarious Shears
Fixed softlock when you play an Imbued card that prompts a card selection and Vakuu's Whispering Earring relic
Fix issues with Pael's Eye relic when the player dies at the start of the extra turn

Events:

Fixed Doll Room SFX continuing to play if you save and quit out from the event
Fixed state divergence when you use Driftwood relic at any event
Fixed timing-related state divergence at the Doll Room event
Fixed timing-related state divergence when entering Battleworn Dummy event
Waterlogged Scriptorium event's Tentacle Quill and Prickly Sponge options now properly show a hovertip for Retain

Multiplayer:

Fixed back button not reappearing if you unready in an Multiplayer load game lobby
Fixed Beacon of Hope power hovertip description so it no longer says it stacks
Bottled Potential now shuffles the target player's cards, not yours
Fixed Radiate card counting Stars from other players
If both players have Pael's Eye and only one player triggers the extra turn, the second player no longer takes their extra turn immediately afterward
Fixed rare timing issue when any player selects Random
Fixed Haunt proccing when another player plays Soul

Slay the Spire: The Board Game - Downfall Expansion Kickstarter Now Live!

2026. 3. 25. 오전 2:33 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

It's finally here!!

The Kickstarter campaign for the Slay the Spire board game Downfall expansion is LIVE NOW! The fan-favorite community mod for Slay the Spire 1 is getting its own OFFICIAL expansion to Slay the Spire: The Board Game , al...

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It's finally here!!

The Kickstarter campaign for the Slay the Spire board game Downfall expansion is LIVE NOW! The fan-favorite community mod for Slay the Spire 1 is getting its own OFFICIAL expansion to Slay the Spire: The Board Game , allowing you and your friends to play as some of the Spire’s infamous bosses.

Don't have your own copy of the base board game yet? You can add it to your pledge (or grab it on its own) during this campaign, too! You can even get a carrying case (aka the Bag of Preparation) that fits both the original game and the expansion inside it!!

Back the campaign and get some exclusive Collector's Edition goodies from now until April 9th at 12PM PDT!

Beta Patch Notes - v0.100.0

2026. 3. 20. 오전 10:44 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various cree...

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Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns. Speaking of visuals, here are some other major highlights:

Some snazzy new portrait art for various cards!

Cool new character-specific VFX for when you gain energy!

Reminder that this patch is exclusive to the beta branch branch for now , which you can access via the instructions outlined here. It will come to the main branch later, likely with some more tweaks!

CONTENT:

General:

Added a Deprecated Card placeholder: Status - "Draw 1 card. Remove this from your Deck. Exhaust."

If you have an in-progress run and a card in your deck is removed from the game due to a recent update, it will be replaced with "Deprecated Card"

Ironclad:

Reworked Dominate card: Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
Reworked Expect a Fight card: Skill - Cost 2(1) - Uncommon - "Gain for each Attack in your Hand. You cannot gain additional this turn."
Reworked Spite card: Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
Reworked Stoke card: Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."

Silent:

Reworked Prepared card into Prepare : Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."

Regent:

Reworked Glow card: Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."

Colorless Cards:

Reworked Hidden Gem card: Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."

Enemies:

Reworked Doormaker . Beware.
Reworked Skulking Colony to have a deadlier moveset

Ancients:

Added new Neow blessing: Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
Added new Neow blessing: Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."

BALANCE:

General:

All relics in the shop now cost 25 Gold less
Relics that generate Gold (such as Bowler Hat and Amethyst Aubergine) no longer appear at the Merchant
Gloom Ascension now also affects ? rooms
Power values can no longer stack above 999,999,999
You can no longer acquire epochs in Daily or Custom runs
Certain character stats no longer update in Daily or Custom runs

Ironclad:

Buffed Break card:

Energy cost decreased from 2 -> 1
Damage increased from 20(25) -> 20(30)

Buffed Cinder card: Damage increased from 17(22) -> 18(24)
Buffed Fight Me! card: self-Strength gain from 2(3) -> 3(4)
Nerfed Forgotten Ritual card: now Exhausts
Buffed Hemokinesis card: Damage increased from 14(19) -> 15(20)
Buffed Tremble card: Vulnerable increased from 2(3) -> 3(4)

Silent:

Nerfed Anticipate card: Dexterity decreased from 3(5) -> 2(3)
Nerfed Corrosive Wave card: Poison decreased from 3(4) -> 2(3)
Nerfed Flick-Flack card: Damage decreased from 7(9) -> 6(8)
Buffed Grand Finale card: Damage increased from 50(60) -> 60(75)
Nerfed Pinpoint : Damage decreased from 17(22) -> 15(19)
Buffed Skewer card: Damage increased from 7(10) -> 8(11)
Nerfed Untouchable card: Block gain decreased from 9(12) -> 7(9)

Regent:

Nerfed Alignment card: Star cost increased from 2 -> 3
Changed BEGONE! card:

Now a Skill that no longer deals damage
Now creates Minion Strike instead of Minion Dive Bomb

Buffed Bundle of Joy card: Energy cost lowered from 2 -> 1
Changed CHARGE!! card: now creates Minion Dive Bomb cards instead of Minion Strike cards
Buffed Collision Course card: Damage increased from 9(12) -> 11(15)
Buffed Gather Light card: Block increased from 7(10) -> 8(11)
Buffed Heirloom Hammer card: Damage increased from 17(22) -> 20(25)
Buffed I Am Invincible card: Block increased from 9(12) -> 10(13)
Buffed Kingly Kick card: Damage increased from 24(30) -> 27(35)
Buffed Kingly Punch card:

Base damage increased from 8(8) -> 8(10)
Scaling damage increased from 3(5) -> 4(6)

Buffed Minion Dive Bomb card: Energy cost decreased from 1 -> 0
Nerfed Minion Strike card: Damage decreased from 7(10) -> 6(9)
Buffed Parry card: Block increased from 6(9) -> 8(11)
Buffed Patter card: Block increased from 8(10) -> 9(11)
Buffed Solar Strike card: damage increased from 8(9) -> 9(10)
Buffed Spoils of Battle card: Forge increased from 10(15) -> 12(17)
Nerfed Void Form card:

Is now Ethereal
Upgrade changed from +1 card -> losing Ethereal

Buffed Wrought in War card: Forge increased from 5(7) -> 7(9)

Necrobinder:

Nerfed Banshee's Cry card:

Cost increased from 6 -> 9(7)
Upgrade no longer increases damage

Nerfed Borrowed Time card:

Self-Doom increased from 3(3) -> 6(3)
Energy gain no longer increases on Upgrade

Nerfed Capture Spirit card:

HP loss decreased from 3(4) -> 2(3)
Souls generated decreased from 3(4) -> 2(3)

Buffed Danse Macabre card: Block increased from 3(4) -> 4(6)
Buffed Debilitate card: Damage increased from 7(9) -> 10(12)
Changed Defy card: upgrade no longer increases Weak, but increases Block by +3 instead of +1
Nerfed Dirge card: now Exhausts
Changed Grave Warden card: upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
Buffed Sculpting Strike card: Damage increased from 8(11) -> 9(12)
Nerfed Seance card:

Cost increased from 0 -> 1(0)
Upgrade no longer makes a Soul+

Defect:

Nerfed Hotfix card:

Now has Exhaust
Upgrade now removes Exhaust instead of increasing Focus

Buffed Rocket Punch card: cost reduction effect now lasts until it is played, instead of just until the end of the turn

Colorless Cards:

Buffed Seeker Strike card: Damage increased from 6(9) -> 9(12)
Changed Discovery card: "It costs 0 this turn." -> "It's free to play this turn."

This means that, if the card it generates has a Star cost, this cost is now also reduced to 0 this turn

Buffed Eternal Armor card: Plating increased from 7(9) -> 9(12)
Changed Hidden Gem card: can no longer be generated in combat by effects like Skill Potion
Changed Production card: upgrade changed from losing Exhaust -> +1 additional Energy

Potions & Relics:

Buffed Amethyst Aubergine relic: Gold gain increased from 10 -> 15
Buffed Book of Five Rings relic: healing increased from 15 -> 20
Buffed Bowler Hat relic: Gold gain increased from 20% -> 25%
Buffed Permafrost relic: Block gain increased from 6 -> 7
Buffed Planisphere relic: HP gain increased from 4 -> 5
Buffed Stone Cracker relic: now works in ALL combats but only upgrades 2 cards

Enemies:

Nerfed Bygone Effigy : Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
Buffed Byrdonis : Swoop attack damage increased from 16(18) -> 17(19)
Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
Buffed Rocket Claw :

Charge Up move Strength gain now scales with Ascension from 2(2) -> 2(3)
HP increased from 189(199) -> 199(209)
Rage power Strength buffed from 5 -> 6

Buffed Crusher Claw :

Adapt move Strength gain now scales with Ascension from 2(2) -> 2(3)
HP increased from 199(209) -> 209(219)
Rage power Strength buffed from 5 -> 6

Nerfed Decimillipede : HP decreased from 42(48)-48(56) to 40(46) - 46(52)
Nerfed Fabricator : HP value of all bots decreased by 5
Changed the Tunneler normal encounter: the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
Nerfed Living Fog encounter: Gas Bomb HP decreased from 10(12) -> 7(8)
Buffed The Lost and The Forgotten encounter:

Stat stealing now scales with Ascension; increased from 2 -> 3 of their respective stat at A9
The Forgotten now deals an additional point of damage for every Dexterity it has

Changed Nibbit : now properly scales with Ascension

Hiss move now scales from 2 -> 3 Strength on A9
Slice move damage now scales from 6 -> 7 on A9
Slice move Block now scales from 5 -> 6 on A8

Nerfed Phantasmal Gardeners : HP decreased from 28(29)-32(33) -> 26(27)-31(32)
Buffed Seapunk : Sea Kick move damage increased from 11(12) -> 11(13)
Nerfed Terror Eel :

Crash damage now scales from 17(19) -> 16(18)
Thrash Vigor now scales from 7 -> 6

Changed Test Subject : Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn

Ancients:

Buffed Neow's Fury card: the number of cards returned to your hand now upgrades from 2 -> 3
Nerfed Neow's Leafy Poultice relic: blessing's max HP loss increased from 10 -> 12
Nerfed Neow's Precarious Shears relic: blessing's self-damage increased from 13 -> 16
Changed Tanx's Tri-Boomerang relic: Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
Changed Vakuu's Preserved Fog relic:

Cards removed decreased from 5 -> 3
Folly curse is now Ethereal

Events:

Changed Dense Vegetation event: Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
Changed Endless Conveyor event:

Can no longer spawn unless all players have at least 120 Gold (up from 105)
"Grab off the Belt" option cost increased from 35 -> 40 Gold

Changed Grave of the Forgotten event: can no longer spawn unless every player has a card with Exhaust in their deck
Changed Morphic Grove event:

Can no longer spawn unless all players have at least 2 transformable cards in their decks
Group option now costs ALL of the player's gold
In multiplayer, is now a collaborative event

Changed Spirit Grafter event: Rejection option is now "Lose 10 HP. Upgrade a card."
Changed The Round Tea Party event: can no longer spawn unless all players have at least 12 HP

Multiplayer:

Nerfed Beacon of Hope card: can no longer be stacked
Nerfed Believe in You card: Energy decreased from 3(4)-> 2(3)
Nerfed Huddle Up card: now Exhausts

ART:

Infection affliction card overlay is no longer animated when Phobia Mode is turned on
Added alternate Phobia Mode visuals for:

Hive backgrounds
The Insatiable
Phrog Parasite
Wrigglers
Terror Eel
Entomancer

Added portrait for the following cards:

Gang Up
Seeker Strike
Spinner
Volley
Knockdown
Lift

Updated asset for Kifuda relic
Added asset for No Energy Gain power
Added animation for Ovicopter buff
Added placeholder sketches for the following relics:

Neow's Talisman
Hefty Tablet

USER INTERFACE & EXPERIENCE:

Added Phobia Mode tickbox in the Settings
You can now skip relics received at treasure chests
Added disclaimers for Daily and Custom runs that you cannot unlock Epochs and Achievements with them anymore
Added icon in top bar if player is unable to obtain epochs, achievements in a run
Hovering over the character icon now explains if you cant get achievements or epochs
Added a way to disable map drawings in multiplayer
The invite button now uses a hotkey on controller instead of manual navigation

WRITING:

Huddle Up card now says "ALL players" instead of "ALL allies"
Improved wording clarity for Bombardment and Howl from Beyond cards
The descriptions for Fairy in a Bottle potion and Lizard Tail relic now specify that they trigger specifically when you reach 0 HP, rather than when you die in any manner
The Insatiable boss's Sandpit power is now worded more clearly on the turn that it will eat you

LOCALIZATION:

Updated translations for various languages
Updated Korean text spacing to be a little bit closer
The "Fight" message in multiplayer treasure room is now translatable

BUG FIXES:

General:

Fixed rare Fatal Error when syncing Steam cloud saves
Fixed rare bug where save could be reset
Fixed exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
Fixed a crash that could occur when triggering the thin slice visual effect
Fixed crashes related to screen transitions, logo animation, and creature deaths
Fixed an issue when viewing the text of a card or power which has numerical values (damage, block, etc.) that have grown very large
Fixed an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later
Fixed an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break
Fixed softlock when card selection screen would show 0 options
Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish

Regent

The Regent's character select screen now properly displays all constellations among the stars in the background

Defect:

Fixed softlock when trying to transform Rip and Tear card

Ancients:

Fixed card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic
Fixed softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills

Events:

Fixed missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event

Multiplayer:

Fixed a crash that could occur when rapidly retrying multiplayer joins
Fixed a multiplayer sync issue that occurred when players used different OS languages
Fixed a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer
Fixed softlock at the end of the Architect event in multiplayer
A proper error is now displayed when trying to accept a stale invite
Fixed state divergence related to Imbued enchantment and Letter Opener relic
Fixed state divergence related to Defect orb passives triggering during a player choice
Fixed a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played

Patch Notes - v0.99.1

2026. 3. 18. 오전 5:55 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes. BALANCE: Players, en...

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Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes. BALANCE: Players, enemies, and pets can no longer have their HP increased above 999,999,999 ART: Add icon for Murderous run modifier Added portrait art for the following cards: Feeding Frenzy Sloth Waste Away BUG FIXES: General: Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen Fixed crash when interacting with potions during combat transitions Fixed crash when syncing cloud saves on Windows Fixed rare save data loss on Windows when power is lost during a save Fixed crash when quickly navigating away from menus Fixed dev console failing to match commands on non-English system locales Fixed potential softlock when auto-played cards trigger grid or card selection Fixed state divergence related to discarding potions too soon after combat ends Fixed being able to "peek" in card screens outside of combat Fixed closing the settings menu while a dropdown is open not also closing the dropdown Fixed navigating down the dropdown items causing the settings to scroll down Fixed softlock when auto-played cards triggered card selection Ironclad: Fixed Hellraiser power playing Strikes if there are no valid targets Potions & Relics : Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block Enemies: Fixed missing Kaiser Crab boss death VFX Fixed Kaiser Crab face animation not looping after a claw takes damage Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move Ancients: Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1 Events: Fixed softlock when dying in the Jungle Maze Adventure event Fixed softlock if you die in the Room Full of Cheese event Multiplayer: Fixed softlock when any player has Potion Belt and Alchemical Coffer relics Fixed being unable to navigate via controller if you unready yourself in lobby Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards Fixed Doormaker 's Door HP not scaling correctly after the Doormaker escapes Fixed softlock when queueing a potion to be thrown after the enemy would die Fixed crash when returning to the map after loading a multiplayer save Fixed host and client sometimes generating different maps from the same seed Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics Fixed softlock caused by a player dying with cards in their hand Fixed state divergence related to playing Huddle Up during another player's card selection Fixed timing-related state divergence occurring at the end of a combat Fixed rare instances of getting stuck at an empty chest Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer Fixed softlock at the end of the Architect event in multiplayer Localization: Fixed crash when selecting Ironclad on Turkish locale systems Fixed Russian card descriptions showing raw template text for Call of the Void , Coolheaded , Fuel , and Ice Lance cards Fixed an issue when viewing run histories in Russian where the player played as The Defect Fixed an issue with Buffer+ card's description when playing in Portuguese Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish Fixed an issue with Colossus card's hovertips when playing in German Fixed an issue with the "Accept" option in The Trial event when playing in French Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean LOCALIZATION: Added more translated text for various languages Fixed translation and formatting errors for the following languages: Italian Russian Simplified Chinese Turkish German Spanish Polish Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering Improved Korean font spacing Improved Russian and Thai font rendering Improved the look of Simplified Chinese font Share button in stats screen now utilizes correct localized string MODDING: Reworked mod structure mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure. PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file. settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order. Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced. Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game. Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

Beta Hotfix Patch Notes - v0.99.1

2026. 3. 14. 오후 1:56 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes.

BUG FIXES:

- Fixed a s...

전체 내용 보기

Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes.

BUG FIXES:

- Fixed a softlock that could occur when a player dies to Breakthrough card's self-HP loss in multiplayer
- Fixed softlock at the end of the Architect event in multiplayer

The Neowsletter - March 2026

2026. 3. 14. 오전 6:49 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Hi everyone,

Casey here! Our excellent community manager, Demi, has been in charge of the majority of Neowsletter writings for a while now but I wanted to stop by to say a few words:

🐟HOLY MACKEREL🐟!

But in all seriousness, the respons...

전체 내용 보기

Hi everyone,

Casey here! Our excellent community manager, Demi, has been in charge of the majority of Neowsletter writings for a while now but I wanted to stop by to say a few words:

🐟HOLY MACKEREL🐟!

But in all seriousness, the response to Early Access has been incredible. Even though I threw out my back from overworking, I'm feeling high in spirits. Thank you to the team for dealing with my constant shenanigans and working extra during this busy rush! We'll be revealing exciting things soon, but for now, please enjoy all the work we put into this initial release.

Launch and Beyond

Ok, it’s Demi time again. Slay the Spire 2 has been out for merely a week and we have already hit 3,000,000 units sold with more than 25,000,000 runs attempted!! (At least a few million are missing from that last datapoint as we started collecting these metrics a bit after launch. So… wow.) Our team has been extremely excited to see so many people’s enthusiasm for what we’ve been working on for the past 5 years–but our journey is just beginning!

While we know people are curious about what major content updates are coming down the pike, right now we won’t be giving a specific timeline or roadmap for high-level content aside from what we’ve already confirmed (alternate acts for acts 2 & 3, more cards, events, and other content, etc). All of your feedback has been greatly appreciated and has helped us fix some softlocks and other issues already. Balancing the game will be a constant journey, so we appreciate your patience as we analyze all of the data as well as everyone’s feedback.

Here’s what we currently plan on adding next:

- A revamp of the badge/scoring system and a friends-only leaderboard filter
- Phobia accessibility mode
- More art and VFX
- Ongoing balance patches
- Steam Workshop support
- Multiplayer QOL features
- Official Twitch plugin integration

Also, we’ve just introduced a beta branch for players who want to help test out potential changes and features before they get released to the main branch of the game! You can access it by right-clicking on StS2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.

In terms of a release cadence, we don’t want to commit to a strict schedule. New content and balance changes will come to the main branch whenever we feel they’re ready. The beta branch will have more frequent updates in the meantime!

Merch Madness

In honor of StS2’s launch, we have a lot of merch drop announcements, so buckle in!

Many of you have been asking about it, and we now have an official date to share: the Kickstarter campaign for the Slay the Spire board game Downfall expansion launches March 24! That’s right–in case you haven’t heard, the iconic community mod for Slay the Spire 1 is getting its own OFFICIAL expansion to Slay the Spire: The Board Game , allowing you and your friends to play as some of the Spire’s infamous bosses. It sounds too good to be true, we know. If you haven’t yet grabbed your own copy of the base board game, this campaign will be a great time to do that, as well! Get notified when the campaign launches here!

Do you hear something…? It’s the classic sounds of the Spire, back once more!! Mana Wave has just released a 2xLP vinyl of our composer Clark Aboud's iconic Slay the Spire OST , including 4 psych rock versions of classic tracks and stunning new artwork from Nimit Malavia. The records come in either retail black or Mana Wave exclusive colors that are reminiscent of The Defect’s orbs. Grab yours here so you can sway while you Slay!

Some of the Spire’s sharpest Slayers just got a whole lot cuddlier. Makeship just launched these limited edition plushies of Slay the Spire ’s original 3 characters , The Silent, The Ironclad, and The Defect–all of whom are sporting their new StS2 designs! Yep, that means BEEFECT IS REAL (and squishable.) The pre-order campaign will last just a few weeks and then they’ll be gone for good, so grab yours now!

It’s almost time to Slay in style. Fangamer will be launching a brand new collection of Slay the Spire 2 merch, including a t-shirt featuring the full StS2 roster, pins of The Regent, The Necrobinder, and Osty, and an adorable sticker set! (The latter was designed by Justin Yu, who you may recognize from some of his StS fanart!) The launch drops on March 17 at 10AM PDT ! Sign up to get notified when the drop goes live here.

Connections Section

It's the first ever Slay the Spire 2 -themed Connections puzzle!! Though it might be a bit easier for those who are familiar with StS1 ...

Community Corner

Thank you to Soobsidian for this month’s celebratory cover image! And shoutout to our two other runner ups, Alcalmy and Maple !

Next month's theme is: sakura Neow! If you'd like to submit your art for consideration, reminder that it must be submitted to us via fanmail@megacrit.com or in our Discord's fanart channel, have dimensions of 800x450px, feature no text, and leave room for a title!

Before we move on to the rest of the community highlights, let us first say that we have been in awe of all of the incredible art, memes, and other creative projects that Slay the Spire 2 has already inspired. While it’s impossible to include even 1% of the awesome things that the community has created that we’ve been enjoying, here is a small roundup of highlights!

This gorgeous, funny, and regal art of The Regent by @Thornclaw!

These adorable and hilarious “doodles” of various StS2 characters by @sharkeesart!

And last but not least, some impressive map sketches by u/Flying_Line!

In fact, there were tons of other creative map drawings we saw out there, so many that we’d like to feature more! Maybe as a regular segment in the Neowsletter? If you’d like your own map masterpieces featured, the best way to make sure we get our eyes on it is to email them to us at fanmail@megacrit.com or posting them in the fanart channel of our Discord!

Alright, that’s all for this issue of the Neowsletter! We’ll see you again next month, as always!

Beta Patch Notes - v0.99

2026. 3. 13. 오전 9:42 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly rele...

전체 내용 보기

Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.

Heads up that this patch will at first be exclusive to the newly released public-beta branch for players who want to try out the newest updates and ensure they're stable before they're pushed to the main branch. You can access it by right-clicking on Slay the Spire 2 in your Steam Library, then clicking Properties > Game Versions & Betas > public-beta.
ART: Add icon for Murderous run modifier Added portrait art for the following cards: Feeding Frenzy Sloth Waste Away BUG FIXES:
General: Pressing B on controller while focused on a dropdown menu no longer also closes the settings screen Fixed crash when interacting with potions during combat transitions Fixed crash when syncing cloud saves on Windows Fixed rare save data loss on Windows when power is lost during a save Fixed crash when quickly navigating away from menus Fixed dev console failing to match commands on non-English system locales Fixed potential softlock when auto-played cards trigger grid or card selection Fixed state divergence related to discarding potions too soon after combat ends Fixed being able to "peek" in card screens outside of combat Fixed closing the settings menu while a dropdown is open not also closing the dropdown Fixed navigating down the dropdown items causing the settings to scroll down Fixed softlock when auto-played cards triggered card selection Ironclad: Fixed Hellraiser power playing Strikes if there are no valid targets Potions & Relics : Fixed Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1 Fixed Massive Scroll relic description saying that it can only give you Colorless multiplayer cards Fixed softlock if you proc Lasting Candy relic from the fixed tutorial card rewards Fixed Hand Drill relic applying Vulnerable to the player if Burn card breaks their block Enemies: Fixed missing Kaiser Crab boss death VFX Fixed Kaiser Crab face animation not looping after a claw takes damage Fixed the word "Stunned" not appearing when Rock Bowlbug does its stunned move Ancients: Fixed Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1 Events: Fixed softlock when dying in the Jungle Maze Adventure event Fixed softlock if you die in the Room Full of Cheese event Multiplayer: Fixed softlock when any player has Potion Belt and Alchemical Coffer relics Fixed being unable to navigate via controller if you unready yourself in lobby Fixed players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards Fixed Doormaker 's Door HP not scaling correctly after the Doormaker escapes Fixed softlock when queueing a potion to be thrown after the enemy would die Fixed crash when returning to the map after loading a multiplayer save Fixed host and client sometimes generating different maps from the same seed Fixed map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics Fixed softlock caused by a player dying with cards in their hand Fixed state divergence related to playing Huddle Up during another player's card selection Fixed timing-related state divergence occurring at the end of a combat Fixed rare instances of getting stuck at an empty chest Localization: Fixed crash when selecting Ironclad on Turkish locale systems Fixed Russian card descriptions showing raw template text for Call of the Void , Coolheaded , Fuel , and Ice Lance cards Fixed an issue when viewing run histories in Russian where the player played as The Defect Fixed an issue with Buffer+ card's description when playing in Portuguese Fixed an issue with Call of the Void card's hovertips when playing in Castilian Spanish Fixed an issue with Colossus card's hovertips when playing in German Fixed an issue with the "Accept" option in The Trial event when playing in French Fixed an issue with the "Violence" option in the Tinker Time event when playing in Korean LOCALIZATION: Added more translated text for various languages Fixed translation and formatting errors for the following languages: Italian Russian Simplified Chinese Turkish German Spanish Polish Adjusted Japanese font to be rendered slightly smaller and raised to improve vertical centering Improved Korean font spacing Improved Russian and Thai font rendering Improved the look of Simplified Chinese font Share button in stats screen now utilizes correct localized string MODDING: Reworked mod structure mod_manifest.json has been moved outside of the PCK. All mods should now ship with an additional file named .json - see ModManifest for the new JSON structure. PCK is no longer required for all mods. Json is the only file that is required to declare a mod. The json must declare whether the mod includes a pck/dll file. settings.save now includes a list of all mods that were loaded in the last game run. Reordering this list affects load order. Mods may declare dependencies in the manifest. If settings.save declares a load order incompatible with the listed dependencies, then a re-sort is forced. Added affects_gameplay field to mod manifest. If false, then the mod will not be checked against the host's mods in a multiplayer game. Updated 0Harmony/MonoMod to support mac arm64. Manually overwriting it should no longer be required.

Hotfix Patch notes - v0.98.3

2026. 3. 11. 오전 2:55 | 작성자: demileaf | 출처: Community Announcements (외부 링크)

Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this!

BUG FIXES:

Fixed more instances of players getting stuck at the timeline